Hot Potato
A hot potato is a struct that has no capabilities, therefore you can only pack and unpack it in its module. In this struct, you must call function B after function A in the case where function A returns a hot potato and function B consumes it. A hot potato pattern is useful when implementing flash loans, for example.
module examples::trade_in {
    use sui::transfer;
    use sui::sui::SUI;
    use sui::coin::{Self, Coin};
    use sui::object::{Self, UID};
    use sui::tx_context::{TxContext};
    /// Price for the first phone model in series
    const MODEL_ONE_PRICE: u64 = 10000;
    /// Price for the second phone model
    const MODEL_TWO_PRICE: u64 = 20000;
    /// For when someone tries to purchase non-existing model
    const EWrongModel: u64 = 1;
    /// For when paid amount does not match the price
    const EIncorrectAmount: u64 = 2;
    /// A phone; can be purchased or traded in for a newer model
    struct Phone has key, store { id: UID, model: u8 }
    /// Payable receipt. Has to be paid directly or paid with a trade-in option.
    /// Cannot be stored, owned or dropped - has to be used to select one of the
    /// options for payment: `trade_in` or `pay_full`.
    struct Receipt { price: u64 }
    /// Get a phone, pay later.
    /// Receipt has to be passed into one of the functions that accept it:
    ///  in this case it's `pay_full` or `trade_in`.
    public fun buy_phone(model: u8, ctx: &mut TxContext): (Phone, Receipt) {
        assert!(model == 1 || model == 2, EWrongModel);
        let price = if (model == 1) MODEL_ONE_PRICE else MODEL_TWO_PRICE;
        (
            Phone { id: object::new(ctx), model },
            Receipt { price }
        )
    }
    /// Pay the full price for the phone and consume the `Receipt`.
    public fun pay_full(receipt: Receipt, payment: Coin<SUI>) {
        let Receipt { price } = receipt;
        assert!(coin::value(&payment) == price, EIncorrectAmount);
        // for simplicity's sake transfer directly to @examples account
        transfer::public_transfer(payment, @examples);
    }
    /// Give back an old phone and get 50% of its price as a discount for the new one.
    public fun trade_in(receipt: Receipt, old_phone: Phone, payment: Coin<SUI>) {
        let Receipt { price } = receipt;
        let tradein_price = if (old_phone.model == 1) MODEL_ONE_PRICE else MODEL_TWO_PRICE;
        let to_pay = price - (tradein_price / 2);
        assert!(coin::value(&payment) == to_pay, EIncorrectAmount);
        transfer::public_transfer(old_phone, @examples);
        transfer::public_transfer(payment, @examples);
    }
}
The Sui repository includes several examples that demonstrate Sui capabilities. The Flash Loan code in those examples demonstrates the pattern this topic describes.